Pokémon Go Learnability
During the heady launch period of Pokémon Go I published a teardown of its UX design. Could the learnability and usability of the game have been improved with some rudimentary UX know-how?
During the heady launch period of Pokémon Go I published a teardown of its UX design. Could the learnability and usability of the game have been improved with some rudimentary UX know-how?