Game UX Podcast

A podcast about the people behind interface design and development in video games – now including yours truly.

Ahmed Salama and I discussed the successes (and failures) of my wibblywobbly journey into games user research – along with discussion of the ‘flavours’ of user testing, where UXD and UXR intersect, and ‘what is a playtest anyway?’.

Listen online here, or search ‘game UX’ wherever you get your podcasts.

Imaginary Fun for Imaginary Players at ChinaJoy

If there is no agreement on who our players are – or what they consider ‘high quality’ – then how do we make good creative decisions every day?

I spoke at ChinaJoy Developer Conference, alongside Keywords’ Li Tang. ChinaJoy is Asia’s largest video games expo.

KPMG Feature 2019

Following the publication of my primer on games user experience, consultancy firm KPMG featured me in their “Insights” magazine.

Recognizing these challenges, most major video game publishers and developers have invested in UX in the past five years. Typically, Long notes, they use player psychology to support game design, test games with real players, use data science to analyze player behavior and have a leader whose job it is to represent the player on the project and within the company. Yet UX is too crucial to be entrusted to any particular group, no matter how able, in video gaming, it is everybody’s responsibility.

KPMG Currents Magazine, issue 25