Thanks to Unity for their invitation to speak at Unite 2022, discussing the importance of understanding players.
Ubisoft Director of Insights Lanie Dixon and I talk about user research methods:
At what point does proficiency in methods stop making you a better researcher?
Methods are the basis of our work as researchers – but ‘knowing your methods’ won’t win you credibility. Methods are not often universal among the stakeholders and partners we are working with and aren’t always the best tool to instigate change.
When should we make this shift of focus from being predominantly about the methods and move towards assessing risks and impact the research can have on the decisions that need to be made?
Watch the episode on YouTube, or wherever you get your podcasts.
I was interviewed for German gaming print magazine IGM. What can games user research do? Read the full article in German here.
The Develop:Star Awards recognises the very best games and talent within the industry:
These awards are all about the game dev community celebrating the creative excellence of the game makers behind the best games of the previous 12 months.
Since the Develop:Star Awards reshuffled their award categories, bundling Player Research in with enormous Localisation and Quality Assurance companies literally hundreds-of-times our headcount, it’s now all-the-more rewarding to be nominated.
Since 2012 Player Research has been nominated for the Develop Awards many times, and each never means any less than the first: peer recognition of our achievements, on the global stage.
For five years Jonathan Dankoff and I have been polling the gamesUR community for their anonymous salary data. The recent addition of data whizz Andrew Menger-Ogle added a salary calculator and deeper-data-dives.
This initiative has been powerful for guiding entry-level researcher salaries, and avoiding exploitation of gamesUR staff through hidden knowledge.
Here’s the latest data:
In my second tutorial talk on gamesUR foundations, I’ve covered the topic of learnability. How do players learn to play? What strategies can game design teams use to teach?Read More
A podcast about the people behind interface design and development in video games – now including yours truly.
Ahmed Salama and I discussed the successes (and failures) of my wibblywobbly journey into games user research – along with discussion of the ‘flavours’ of user testing, where UXD and UXR intersect, and ‘what is a playtest anyway?’.
Listen online here, or search ‘game UX’ wherever you get your podcasts.