GUR Café Podcast

Ubisoft Director of Insights Lanie Dixon and I talk about user research methods:

At what point does proficiency in methods stop making you a better researcher?

Methods are the basis of our work as researchers – but ‘knowing your methods’ won’t win you credibility. Methods are not often universal among the stakeholders and partners we are working with and aren’t always the best tool to instigate change.

When should we make this shift of focus from being predominantly about the methods and move towards assessing risks and impact the research can have on the decisions that need to be made?

Watch the episode on YouTube, or wherever you get your podcasts.

Game UX Podcast

A podcast about the people behind interface design and development in video games – now including yours truly.

Ahmed Salama and I discussed the successes (and failures) of my wibblywobbly journey into games user research – along with discussion of the ‘flavours’ of user testing, where UXD and UXR intersect, and ‘what is a playtest anyway?’.

Listen online here, or search ‘game UX’ wherever you get your podcasts.

Imaginary Fun for Imaginary Players at ChinaJoy

If there is no agreement on who our players are – or what they consider ‘high quality’ – then how do we make good creative decisions every day?

I spoke at ChinaJoy Developer Conference, alongside Keywords’ Li Tang. ChinaJoy is Asia’s largest video games expo.

What Makes a Great Expert Review?

Heuristic Analyses – otherwise known as ‘expert analyses’ – are a powerful method in games user research. They’re also some of the most difficult to perform: no player data, no triangulation, and a game-wide remit.

At the 2018 gamesUR conference in San Fran I presented a talk in the Foundations track, based on a meta-analyses of expert reviews by junior researchers.