Game UX Podcast

A podcast about the people behind interface design and development in video games – now including yours truly.

Ahmed Salama and I discussed the successes (and failures) of my wibblywobbly journey into games user research – along with discussion of the ‘flavours’ of user testing, where UXD and UXR intersect, and ‘what is a playtest anyway?’.

Listen online here, or search ‘game UX’ wherever you get your podcasts.

Imaginary Fun for Imaginary Players at ChinaJoy

If there is no agreement on who our players are – or what they consider ‘high quality’ – then how do we make good creative decisions every day?

I spoke at ChinaJoy Developer Conference, alongside Keywords’ Li Tang. ChinaJoy is Asia’s largest video games expo.

What Makes a Great Expert Review?

Heuristic Analyses – otherwise known as ‘expert analyses’ – are a powerful method in games user research. They’re also some of the most difficult to perform: no player data, no triangulation, and a game-wide remit.

At the 2018 gamesUR conference in San Fran I presented a talk in the Foundations track, based on a meta-analyses of expert reviews by junior researchers.

Panel on UX process

At 4C in Prague I joined Shawn Stafford, Mia Lahteenmaki, Celia Hodent & Jason Schklar to discuss the challenges, practices, and methods of UX researchers.