GDC24: Deceptive Design
One of five sessions I hosted at GDC 2024, two of which are on the Vault.
With co-host Emma Varjo I discussed the impact of Deceptive Design — aka Dark Patterns — in gamedev. Much has been said about the application of deceptive design to games, and much of it easily dismissed as short-sighted or misguided. Here’s our attempt to rationally approach the topic, without the scaremongering.