What is Games User Experience?
A long-read article on the voice of games user experience.
A long-read article on the voice of games user experience.
There were remarkably few talks or resources on the commercial realities of games user research: What does a typical day look like? What’s the workload to be expected?
At GamesUR SF 2017 I co-presented a talk on GamesUR foundations with Ubisoft Researcher Lanie Dixon to answer commonly-asked questions from the community.
What advice do hiring managers have for prospective applicants in games user researchers?
Read MoreIn this talk from 2016 I shared lessons from designing Player Research’s large-format playtest labs in Brighton.
Read MoreDuring the heady launch period of Pokémon Go I published a teardown of its UX design. Could the learnability and usability of the game have been improved with some rudimentary UX know-how?
I joined Adams Greenwood-Erickson, Ben Lille, and Nana Wallace to discuss learnings for designing, constructing and utilising playtesting labs.
Flappy Bird was a simple viral hit. Why couldn’t competitor games copy its success? An article on the simple UX choices that kept Flappy Bird flying higher than its clones.