Designing a Playtest Lab
In this talk from 2016 I shared lessons from designing Player Research’s large-format playtest labs in Brighton.
Read MoreIn this talk from 2016 I shared lessons from designing Player Research’s large-format playtest labs in Brighton.
Read MoreDuring the heady launch period of Pokémon Go I published a teardown of its UX design. Could the learnability and usability of the game have been improved with some rudimentary UX know-how?
I joined Adams Greenwood-Erickson, Ben Lille, and Nana Wallace to discuss learnings for designing, constructing and utilising playtesting labs.
Flappy Bird was a simple viral hit. Why couldn’t competitor games copy its success? An article on the simple UX choices that kept Flappy Bird flying higher than its clones.